Wednesday, 8 September 2010

A bit of futurology

Ok, this is a slight departure from my usual, light-hearted take on life. I've been in a bit of a Nostradamus mood recently, so thought I'd share my musings.

The whole concept of simulation has been bugging me. Like many of my fellow brethren, I enjoy the odd play on my Xbox. I don’t spend hours on the thing, but I've done my share of running around and killing baddies. I don’t buy into the idea that violent games have a harmful psychological affect on otherwise normal people. Yet. If you look at the evolution of game simulations over the last 25 years, you’ll see a change from square blobs moving jerkily across black screens, to the movie quality games available now. Advancement in quality will doubtless continue and the inevitable end point is an entirely immersive 3D environment, virtually indistinguishable from reality. Proper virtual reality. I reckon that running around in this environment shooting people in the head is likely to be a much more harrowing and damaging proposition than Grand Theft Auto. Scary even.

This leads to interesting questions for moral philosophers. Games are already developing in the direction of free roam worlds and increasing customisation. What happens when the ‘game’ player can customise the almost-real simulations of the future? What if you found out someone had created a simulation of you? How will we feel about people who do very bad things in these almost-real simulations? Will punishing or vilifying someone for engaging in distasteful simulations or customisations be the same as punishing someone for their thoughts?

I think almost-real simulation challenges the line between thought and action.

So, what does all of this mean? No idea. Smarter people than me will need to work it out. What is certainly true is that we are heading into an increasingly tricky world for the ethics leaders and law-makers to decipher.

4 comments:

I have to admit, while reading this I was distracted from pondering your very interesting questions. Why? Perhaps it's due to your fallacious claim NOT to spend hours on the XBox. Liar.
 
@Daniella: Check-mate.
 
Another great blog mate! As we've already seen with the likes of second life people are looking to replicate the real world (albeit with a few fantasy flourishes) including getting themselves second life employment. Therefore logic states its only a matter of time before some bright spark opens a second life job centre which poses an interesting question - should the job centre replicate the real world experience (i.e a fluorescent lit circle of hell on earth) or should we look to create a utopian vision of everything the job centre could and should be?! The risk being should the second life experience deviate too much from that of the real world then the second lifers will reject it and the second life will become a farce (im pretty sure that there was a speech in the original matrix about how the original program was a utopian paradise but mankind rejected it). Although that said if you are designing a second life for yourself I cant think why you would make yourself unemployed! Unless perhaps you are looking for some extra xbox time!
 
@Darren: I can think of nothing more sad than being unemployed in the game Second Life. I'd become a gardener or something..